Having an Origin account was discussed on many sites well before the release date so this should not have been a surprise. Several people have posted buying second hand sims games from an online service (like ebay) and not being able to register them. Many second hand software stores are refusing games like TS3 because they can not be re used. But we can also say that you have to register your car for license plates and in Illinois the license plates are not transferable so we can compare this policy to everyday real life. You should be able to un register the game and sell the code so someone else can use the license (one user - one computer) and ownership should be transferable (like a car title). EA's policy of one (and only one) account imo is taking drm a bit too high. Bioshock had SecuROM on the pc disc version. My XBOX 360 has to have a gold account to stream Netflix (WII doesn't do hd). I had never heard of registering a CONSOLE before. I think this was Sony's way of controlling dlc. After registration was complete the console now worked perfectly again. For 2 days I scratched my head until I discovered I had to register the console thru Sony. I reset it and played various games on it for about 6 months until the PS4 came out. My brother had given me his old PS3 console. But I can only see this type of DRM being used more frequently in the future. I can understand how frustrating this can be for a family as the cost can mount up, especially in something like the Sims with all the expansions and other dlc. Skyrim, Civ 5, etc.), even if you purchase the physical disc. It's not just EA that are doing this - many games now use Steamworks which ties your game to your Steam account (e.g. As there were pretty easy ways to get round this we're now seeing games tied to digital store accounts. Companies used to force you to have the CD in the drive to try and enforce this (which was really annoying if you played multiple games). You may have owned a physical copy in the past but if you read the licencing agreement it would most likely state the game was limited to only be played on one PC at a time and by running it on multiple family members PCs concurrently you were technically breaking this agreement. I'm not saying it's right or wrong, but this is exactly one of the reasons games are now being tied to online accounts. This is why nobody likes EA, and why I personally will never buy another EA product again unless they change their money-hungry ways. The disk is in the computer! Also, previous games allowed the game to be linked to multiple accounts, why not this one? This isn't combatting piracy, it's forcing families to buy multiple copies so EA can milk more money out of them. Only allowing the game to be played on ONE account? I have a physical copy, I should be able to use it no matter what account I'm logged into. > I understand they want to control piracy, but this is still absolutely ridiculous. I would also like to see drm free software but I don't see a present acceptable solution for seller and user. The problem is if you loose or damage that usb cable you can not buy another (it can not be purchased separately) - you have to repurchase the software. I use a flight sim that requires a special usb cable to use. As we move to a virtual software distribution system (physical media will slowly disappear) a method needs to be developed to control the licensing (users and/or computers) rather then the software itself. John Carmack proved it can be done by releasing the game Doom through it's development stage and then licensing the Doom engine to other game developers. The problem is games like TS3 that were pirated BEFORE release. Most plastic software (packaged purchased software) has a high cost to develop and the creators deserve a return on their investment. I have written many software routines (no charge) and I am happy to see some one else has found my software useful. As companies use the cloud more and more (don't put your nude selfies on the cloud) I see a pay to play possible. Like it or not I feel there will be more online licensing control as we move to a pay to play world (which I feel is coming faster then you think). It has been proven SecuROM is not the answer. What and how restrictive that is remains to be seen. As a software author I agree there needs to be some control or licensing. Licensing enforcement has gotten tougher in recent years as distributors try to control piracy. Try installing Windows on several computers and see what happens (the Microsoft police is going to want to talk to you). Software licensing has been around for some time (Windows operating system for one). If you don't like the license - don't buy the software. You do not buy the game - what you pay for is the license to use the software.
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